Muipla Farm Charge operates as an omnidirectional evasion and targeting simulator. The core logic dictates that the user navigates an avatar, visually represented as a chicken, across an unconstrained two-dimensional coordinate plane.
Kinematics and Interaction
The primary operation requires the user to continuously rotate the
avatar along a 360-degree axis to project objects (eggs) toward
converging circular targets. These geometric shapes steadily advance
toward the user's avatar and possess structural durability parameters
scaled from level 1 to 10. Direct physical contact between the avatar
and any approaching circle triggers an immediate session termination.
The fundamental objective is to maximize the duration of the active
session by successfully intercepting and depleting the approaching
targets via accurate projections.
Resource Utilization
Successful target interception generates numerical points. These
metrics accumulate continuously and serve as the internal capacity for
system enhancements. Within dedicated allocation menus, users can
exchange points to deploy auxiliary units. Specifically, up to three
additional chicks can be activated on the active grid to assist the
primary avatar in target interception. Furthermore, users can allocate
points toward mathematical modifiers that optimize hardware
performance. These modifiers include acceleration of the projection
rate, augmentation of the projection impact force, and an increase in
the rotational velocity of the main avatar.
Interface Topology
The Muipla Farm Charge architecture routes users through a primary hub
upon initialization. This dashboard displays the total accumulated
points and provides routing to the main simulation, the auxiliary unit
deployment panel, and the modifier upgrade interface. A supplementary
settings dialogue facilitates the adjustment of audio outputs,
managing both environmental music and acoustic feedback. The system
includes an automated warning protocol that generates a dialogue box
if a user attempts an upgrade allocation with an insufficient point
balance. Upon the termination of an active run, a conclusion screen
details the outcome before returning control to the primary dashboard.